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Coding Through Touch: Exploring and Re-Designing Tactile Making Activities with Learners with Visual Dis/abilities

Learners with dis/abilities are still often marginalized when it comes to learning with contemporary maker technologies, despite efforts to broaden participation. The purpose of this study is (1) to explore the experiences of diverse learners with …

Discovering Informal Learning Cultures of Blind Individuals Pursuing STEM Disciplines: A Quantitative Ethnography Using Listserv Archives

This study is proposed to discover the collective knowledge sharing patterns and informal learning cultures of blind individuals pursuing Science, Technology, Engineering, and Mathematics (STEM) disciplines captured through computer-mediated mailing …

Accessibility, Making and Tactile Robotics: Facilitating Collaborative Learning and Computational Thinking for Learners with Visual Impairments

This poster focuses on accessibility concerns that learners with visual impairments (LVIs) face in making environments, particularly with contemporary toolkits. This exploratory study was conducted over a three-day summer making workshop with …

The Role of ICT in Aiding Visually Impaired Students and Professionals

Visually impaired students and professionals have been experiencing many challenges in their everyday educational and professional life for years. As technology advanced, more and more ICT solutions have been developed with the idea of making a …

Embracing Learners with Visual Impairments in CSCL

This autoethnographic study aims to shed light on the collaborative experience of a learner with a visual impairment in a blended CSCL environment. Through the analysis of personal reflections, this qualitative study captures some emergent themes and …

Using Hierarchical Linear Modeling to Measure Growth Rate in a Gamified CBM Environment

This study uses hierarchical linear modeling (HLM) to calculate the growth rate of weekly scores of students who use AVE:PM Maze, a gamified CBM system. We compared our results to previous findings and propose the use of a new scoring algorithm and …